Improved the debug UI panel with better contrast for categories, a background panel, and tooltips (tooltip text WIP!) Some balancing tweaks here and there. A wa...
Version 0.8.9.5 Changes: Added particle emission to rig demo animation (barely visible) in order to compile shaders for particles at the start of game. Game may...
Version 0.8.9.3 Changes: Rebalanced existing hitch/buildup/sneeze curves to make maximum levels of sneezecount trigger more effective. Increased the max amount...
Sometime around the end of July or start of August, we should be rolling on having characters ready to go! As such, I've been cleaning up the runway. Lots of fi...
New version - new sounds! Anim tree now has states for "sniff" and "sigh". The logic to enter these isn't fully in yet, but I've added a random chance to go int...
Hand is back and functioning as it did in the old Scratch game, while also being the cursor that holds tools! Might be a little too strong right now, could see...
For anyone curious as to how this project is put together, with a bit of Godot experience, it's available on GitHub as a public, MIT-licensed project https://gi...
Fixed a breaking change I introduced in 0.8.4 - allergies should no longer damage sensitivity instead of adding particle counts! I've re-implemented nose rednes...