Balancing Tweaks
DRGSNZ » Devlog
Version 0.8.9.3
Changes:
- Rebalanced existing hitch/buildup/sneeze curves to make maximum levels of sneezecount trigger more effective.
- Increased the max amount of tickle, burn, and sneeze trigger. Should make hitting maximum amount take longer.
- Nose trigger system reworked. Uses new curves to determine probability of trigger, depending on percentage of tickle/burn present. Updates slower, but effect is bigger.
- Sensitivity now uses a curve system and should have a bit more impact overall.
Bugfixes:
- Tickle/Burn decay timers would not start due to a spam of 0 damage signals. They now decay properly.
Get DRGSNZ
DRGSNZ
A Sneezy Dragon Game
Status | In development |
Author | SethRaeder |
Genre | Simulation |
Tags | 2D, Audio, Dragons, Furry, GitHub, Godot, No AI, sneeze |
More posts
- Version 0.9 - Zephyr2 days ago
- 0.8.9.6 - DebugUI spruce-up49 days ago
- 0.8.9.5 - Fixes, tech tweaks54 days ago
- Maintenance Update57 days ago
- 0.8.9 - Preparations for new charactersMay 15, 2025
- 0.8.7 - Hand ReintroductionFeb 26, 2025
- DRGSNZ - Technical EditionFeb 21, 2025
- 0.8.5 - Sliders Update, Redness, Animation TweaksFeb 20, 2025
- 0.8.4 - Debug Sliders, Colds SettingsFeb 20, 2025
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