Balancing Tweaks


Version 0.8.9.3

Changes:

  • Rebalanced existing hitch/buildup/sneeze curves to make maximum levels of sneezecount trigger more effective.
  • Increased the max amount of tickle, burn, and sneeze trigger. Should make hitting maximum amount take longer.
  • Nose trigger system reworked. Uses new curves to determine probability of trigger, depending on percentage of tickle/burn present. Updates slower, but effect is bigger.
  • Sensitivity now uses a curve system and should have a bit more impact overall.

Bugfixes:

  • Tickle/Burn decay timers would not start due to a spam of 0 damage signals. They now decay properly.


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