Follow SethRaeder
Follow
Following SethRaeder
Following
Add To Collection
Collection
Community
Devlog
Related games
Related
DRGSNZ
←
Return to DRGSNZ
Devlog
Version 0.9 - Zephyr
August 30, 2025
by
SethRaeder
Zephyr returns with updated artwork and new audio! This is the first playable version of the character. Further adjustments will be made, and several more characters to be added. (7 to go, auuugh) Cha...
Continue reading
0.8.9.6 - DebugUI spruce-up
July 14, 2025
by
SethRaeder
1
Improved the debug UI panel with better contrast for categories, a background panel, and tooltips (tooltip text WIP!) Some balancing tweaks here and there. A way to view and edit the curves for certai...
Continue reading
0.8.9.5 - Fixes, tech tweaks
July 10, 2025
by
SethRaeder
1
Version 0.8.9.5 Changes: Added particle emission to rig demo animation (barely visible) in order to compile shaders for particles at the start of game. Game may take longer to load, but shouldn't stut...
Continue reading
Balancing Tweaks
July 07, 2025
by
SethRaeder
1
Version 0.8.9.3 Changes: Rebalanced existing hitch/buildup/sneeze curves to make maximum levels of sneezecount trigger more effective. Increased the max amount of tickle, burn, and sneeze trigger. Sho...
Continue reading
Maintenance Update
July 06, 2025
by
SethRaeder
1
Sometime around the end of July or start of August, we should be rolling on having characters ready to go! As such, I've been cleaning up the runway. Lots of files moved into their proper spots: I'm l...
Continue reading
0.8.9 - Preparations for new characters
May 15, 2025
by
SethRaeder
3
New version - new sounds! Anim tree now has states for "sniff" and "sigh". The logic to enter these isn't fully in yet, but I've added a random chance to go into these states where applicable. You sho...
Continue reading
0.8.7 - Hand Reintroduction
February 26, 2025
by
SethRaeder
2
Hand is back and functioning as it did in the old Scratch game, while also being the cursor that holds tools! Might be a little too strong right now, could see some adjustments in the future. I adjust...
Continue reading
DRGSNZ - Technical Edition
February 21, 2025
by
SethRaeder
1
For anyone curious as to how this project is put together, with a bit of Godot experience, it's available on GitHub as a public, MIT-licensed project https://github.com/SethRaeder/Zephyr . I'll explai...
Continue reading
0.8.5 - Sliders Update, Redness, Animation Tweaks
February 20, 2025
by
SethRaeder
1
Fixed a breaking change I introduced in 0.8.4 - allergies should no longer damage sensitivity instead of adding particle counts! I've re-implemented nose redness on tickle/burn for both nose hitboxes...
Continue reading
0.8.4 - Debug Sliders, Colds Settings
February 20, 2025
by
SethRaeder
1
I've created a new solution for the debug sliders of the old Scratch and Godot versions, which is so much better than the old "Create a global variable and unique script to manage it on a hard coded s...
Continue reading
Public Release
February 19, 2025
by
SethRaeder
1
Things are looking polished enough now that I am gonna open this page up. Soon to be more updates as I wrap up this last feature sprint! Hopefully I can get the executable version metadata in too, soo...
Continue reading