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0.8.7 - Hand Reintroduction
February 26, 2025
by
SethRaeder
1
Hand is back and functioning as it did in the old Scratch game, while also being the cursor that holds tools! Might be a little too strong right now, could see some adjustments in the future. I adjust...
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DRGSNZ - Technical Edition
February 21, 2025
by
SethRaeder
For anyone curious as to how this project is put together, with a bit of Godot experience, it's available on GitHub as a public, MIT-licensed project https://github.com/SethRaeder/Zephyr . I'll explai...
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0.8.5 - Sliders Update, Redness, Animation Tweaks
February 20, 2025
by
SethRaeder
Fixed a breaking change I introduced in 0.8.4 - allergies should no longer damage sensitivity instead of adding particle counts! I've re-implemented nose redness on tickle/burn for both nose hitboxes...
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0.8.4 - Debug Sliders, Colds Settings
February 20, 2025
by
SethRaeder
I've created a new solution for the debug sliders of the old Scratch and Godot versions, which is so much better than the old "Create a global variable and unique script to manage it on a hard coded s...
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Public Release
February 19, 2025
by
SethRaeder
Things are looking polished enough now that I am gonna open this page up. Soon to be more updates as I wrap up this last feature sprint! Hopefully I can get the executable version metadata in too, soo...
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